User talk:EVA-251

Archive 1

Barrier-bashing NPCs
Put that on the suggestion forum. You might be surprised how many people will vote yes. Steel Reserve 11:06, 23 June 2008 (UTC) (wups. forgot the tides).

Dude....
First of all, I think I should explain my motivation behind suggesting the implementation of optional PvP combat. I decided on it, mainly, because I've know players with slow computers/internet connections, the type of people who will never be skilled in PvP, because of their technological shortcomings. I sought a solution for them that would keep them from using their computer/internet problems as a justification for leaving the game.

Now, EVA. If you have a solution for these types of players that doesn't involve putting my suggestion in place, than you'd be doing us both a favor by telling me what it is.

As an aside, I still think PvP should be prohibited to some capacity, where the vulnerable newb players are concerned, and I'd like to see a real debate on the scroll wars forum about what the dividing line should be, as far as "what level should a newb be before they're ready for this aspect of gameplay?".

About the barrier thing? Ugh. Why debate it here? We've done more than enough of that on the forums, and, as you've no doubt learned, I can be a stubborn prick when I get a conviction about something. Steel Reserve 01:39, 27 April 2008 (MDT)

Regarding optional PVP Combat- EXPLOITABLE. There is no reason to add this just because of a minority that has truly abysmally slow internet. This would just be abused by high level + hi-speed connection players to allow them to farm, defend and do other things detrimental to opposing guilds. Before I hear the BS relating to removing skills/abilities, in order for a non PVP class to be any bit fair, the following things would have to be removed entirely-
 * Barrier interaction of any kind- Invincible barrier campers sounds fun to me.
 * Healing in any way- Yeah, invincible medics healing the defenders sounds fair.
 * Looting- Hmm...he stole all my money...and I have no means to pay him back.
 * Siphoning Magic- This time he stole my magic...and I cannot get it back...And look, he just reinforced a barrier with it!
 * Scroll possession- Permanent monopolies are good, no?
 * Pickpocketing- Finally killed the Trumlack! And when at the bank- "WTF HE STOLE MY MONEY". Can't do anything about it.

And possibly giving items and money. And the strain and development time spent on making such a class balanced and fair could be forwarded to less useless things, IE scrolls, new realm functionality, etc etc.

You can't hold onto everybody in a game like this, and if they leave because they are getting killed, maybe they should keep some MP spare to RECALL. Mo managed to avoid a gruesome death from me last night this way.

Regarding Low Levels- Within 5 level ups, a "low level newbie" can be just as deadly as a Level 99, provided he has the right connections. With slimeball factions like GUE and Humpties, getting a Spirit Sword or other powerful weapon is not only incredibly easy, but incredibly common. No newbie should attempt to combat a high level player, and if a high-level player is picking on a Newbie, it is the responsibility of his or her guild or the community in general to assist and protect that newbie, and to dissuade the high-level player from continuing.

Should the guild or the community be unwilling to commit themselves to either of these actions or any action that would help the newbie, then the suffering of the newbie is not a result of the game being flawed, but rather the guild or the community being flawed, or maybe even his or her own for not seeking such assistance.

Newbies are part of this war in Scroll Wars, and war spares no one, weak or strong. --EVA-251 14:48, 27 April 2008 (MDT)

On your new update
Well, do you want to do something about it or just let the game rot from the inside out? I'd be happy to listen to any ideas you have... -RedUp 18:02, 25 April 2008 (MDT)

--EVA-251 14:48, 27 April 2008 (MDT)
 * RARG KILL SHIT, PEOPLE, BARRIERS.j go;dsjgwgtp[utryrewopyruoireuyoprehlfdhgl;dgfj BANG

Get in game
New monsters- 02:44, 24 February 2008 (MST)

On your Barrier short...
Cry some more. Seriously. /b/ is nothing but trouble. Also: Game is still in testing phase, lol.RedUp 14:55, 20 November 2007 (MST)
 * Oh lol, needs moar responses. I got myself an idiot-catching net here. Your idiocy is ridiculous, so much so that I can tell you stopped reading at the first mention of /b/alliance. I am no fool in the area of designing games, but clearly, you are. --EVA-251 17:12, 20 November 2007 (MST)
 * Your writing puts me to sleep. From what I can tell, you're pissed that you can't knock down a full barrier with little effort. Oh I mean, "U R LIEK TEH RIGHTS. DESTROY BARRIER SHOULD BE 1 MP A CAST AND SHOULD TAKE OUT BARRIERS LIKE NO PROBLEM". Happy? I bet you are. Serious fucking business RedUp 17:36, 20 November 2007 (MST)
 * I see wut you did thar. I should know not to feed the trolls, lulz. --EVA-251 18:02, 20 November 2007 (MST)

While the ambiguous banter between the two of you is rather entertaining, I think we can all work toward the same goal here. Clearly the barrier up/barrier down ratio is highly unbalanced. I'm currently discussing this with RedUp on his talkpage. Feel free to join in! -- 14:12, 30 November 2007 (MST)

THE BARRIERS NEED '''STINGRAIDS '''


 * Sorry to say that something has already improved that both EVA and I pushed for. In short, lets say barriers were fixed up. Yeah... --RedUp 17:51, 17 January 2008 (MST)

Joining /b/
STINGRAIDS - YOUR SEKRIT ADMIRER

Hey you seem to be a high up member of the /b/ alliance. How would I go about joining?

Thanks!

Flyingdutchman 10:49, 26 November 2007 (MST)
 * DO A BARREL ROLL. Go to http://z4.invisionfree.com/HR_b_alliance/index.php actually. --EVA-251 13:08, 26 November 2007 (MST)

Sig Test
--EVA-251 23:31, 8 December 2007 (MST)

Fast Attacking
Amen Brotha!!! Wulfsmasher 19:46, 3 February 2008 (MST)

Sad to see you're muted again. Just something I noticed though, BoZ wasn't effected when he killed you. If I remember correctly, you even said he "fast attacked". A conspiracy? Plain ol' SW bullshit? You decide.

Back on the topic at hand. I agree with #1 under "best methods" definitely. It could solve the problem and at least give the attacker something to hit instead of cold, cold air. #2 may also work, but the idea itself has two flaws. The first flaw is by lowering it to 2/3 HP per level. This will still put the defender (Assuming they went all HP) with 200/300 HP. Correct me if I am wrong, but I still believe that is unkillable with 40 BP. The second flaw, however minor this is, will be the fact that most people will choose to put in for MP instead of HP. Unless MP is lowered with HP Scroll Wars will be filled to the brim with magic users. Good? Maybe. More barriers? You know it.

The rest of the ideas are mediocre at best but one really stuck out to me. The extreme method, let's not really. The best thing about SW is you can actually move around. Implementing a moving limit will only serve to lower the number of people visiting outside of Drokmoore/wherever. Some of us may see that as a bad thing, y'know?

It's kind of sad when you realize a handful of people read this, and three fourths of that handful are anti-PK. You may get more attention by using Overlord. --RedUp 22:00, 3 February 2008 (MST)

Those are some interesting ideas that you have there. I think that the thing to note is that HR, UD, and NW have much lower action quantities then SW (eg, in UD you can only attack 48 times a day at most, assuming starting with zero AP, where as in SW it's 1440 times). Also in those games, because of the lower amounts of posible actions, players are more likely to be inactive which makes PKing easier. To be honest the ideas that you purpose would frustrate players more then solve the issue. So the question is, what to do? I think the problem only arrises when both characters are active and online. The best way IMO is to force people to load up the page, but also make stun work for all weapons (only blocking movement if said character is stunned, I don't know if it's currently implemented, I haven't checked). I enjoy reading your thoughts about the game and backing them up with reasonable arguments. Keep up the good work. - JedazΣT ΞD 22:04, 3 February 2008 (MST)
 * Best Method: Removes fast actions, but makes killing monsters harder because of lack of HP.
 * Next Best Method: Removes fast actions, removes live PKing.
 * Radical Method: Interesting, however, from the new player aspect the current best weapon can kill them in two hits.
 * Extreme Method: Maybe, but it would be very frustrating, wouldn't solve any of the fast attack issues.
 * Yeah, when you're stunned - your next action fails, whatever it might be. This includes movement. (Or at least, should - It's possible the previous coder didn't complete it, but unlikely.) As for putting stun on all weapons - I dunno. I think you'd be far less likely to be stunned by a light cut to the midsection with a dagger than a wind-sucking blow to the same area with a hammer or what have you. -- Mo Mo(d) on pot 22:40, 3 February 2008 (MST)
 * Well, be it opposition to my ideas or not, I'm glad to see that you guys are actually reading my rambling/whatnot. When I finished writing that up, I had a little writer's block coming up with ideas to fix it. :V
 * I'd just like to point out in each of my comparisons, I was taking into consideration an active PKer and victim. In each scenario, unless I said otherwise, the victim was just minding his/her business, and is trying to flee. I was really pointing out the ease there is in PKing in those games, and how F5ing, enter-mashing is not really needed in them and how this is the opposite in Scroll Wars.
 * Oh, and another idea- check the article again. --EVA-251 [[image:macro.PNG]] 15:06, 4 February 2008 (MST)
 * The snare idea is actually really good. It reminds me of a spell this game I used to play had. Still, it's a new spell (WHICH IS GOOD) and it gives PKers a fighting chance. Keep up the good work. --RedUp 15:12, 4 February 2008 (MST)
 * Would this be Runescape? (Bind 5sec / Snare 10sec / Entangle 15sec) Either way, I could get behind a "Snare" type spell. --Claytonius3 Mod+Template Helper 16:05, 4 February 2008 (MST)

SW versus HR
I don't see any real updates for Hell Rising. That doesn't make it any less of a great game though. Remember, I started off in SW and I'll probably die in SW. Also: Jedaz is working on a nice update so we'll see. --RedUp 21:55, 6 February 2008 (MST)

Color Coded Skills
WHAT ARE YOU DOING STOP D-- Just kidding. The color coding looks great and is a great idea. I like the color choices as well. Keep up the good worm. I mean work. W... what did I type worm for? ... wha.. -- Mo Mo(d) on pot 18:45, 14 February 2008 (MST)
 * lol, IDK why. thanks. --EVA-251 [[image:macro.PNG]] 19:38, 14 February 2008 (MST)

??
As per theeeees - I don't believe I did that. <_< -- Mo Mo(d) on pot 17:29, 20 July 2008 (UTC)