The Great Boss Hunt

=What is The Great Boss Hunt?= Travel the beautiful realms of Dragonspires and see the sights.

A chance to meet all of the great monsters - and kill them (repeatedly!)
 * This information is brought to you courtesy of the Great Underground Empire
 * Your chief tour guides: Larissa, Steel Reserve and Dwork the Orc
 * Members of GUE should send a sandwich to Steel Reserve (on Overlord Forum) to be included in the next great Tour

=The Boss List= This section tells you were the boss can be found - and some basic stats Unless otherwise stated, co-ordinates are in the main realm.
 * Damage tells you how much it hurts: (P) indicates physical damage; (M) means magic
 * The Camp is the closest GUE trusting location (may be the location of a temporary camp) Sorry DOAD - you'll have to make your own camp :)
 * The Monument keeps your BPs up
 * The Healtherie provides bandages to keep you healthy
 * The Temple's there in case you miscalculate!

=Getting Places= OK - where are these realms and how to I get there?

Nadra

 * Map: Nadra
 * Getting there: Go to Kusser Cemetary [29,43] and enter the portal.
 * Getting back: Go to [10,20] in Nadra and enter the portal there (leads you back to Kusser Cemetary)

Trygian Mines

 * Map: Trygian Mines
 * Getting there: You have to pass two portals. First take the portal to Trygia inside Pordlegram Tower [37,4]. Then go to the battlefield at [4,3] and enter the crack.
 * Getting back: from the Mines enter the crack at [4,3] and leave Trygia by entering the rift at [3,1].
 * Note: Slave masters are accompanied by slaves, who do lots of damage protecting their master

Kashan

 * Map: Kashan
 * Getting there: Enter the portal at the garden in [25,16],
 * Getting back: Leave through the portal at [4,4].

Mern

 * Map: Mern
 * Getting there: Go to the clearing at [31,21] and enter the portal
 * Getting back: Go to [4,1] in Mern and enter the portal there

Gulgorn's Realm

 * Map: Gulgorn's Realm
 * Getting there: You need an Idol of Gulgorn as portal key (not in first inventory slot). Enter portal at the Temple of Gulgorn at [25,26]
 * Getting back: To leave again just use the blue portal at 2,2.
 * Note: It’s a good idea to deposit an Idol of Gulgorn in your vault [29,28]. If you die in Gulgorn's Realm you can get out, but will need an idol (not in first slot!) to get in again and reclaim your belongings.

Sub-Catacombs

 * Map: Catacombs
 * Getting there: check: Spidra_Arcanna_Hunting or take a portal directly into the SE corner of the maze by having a portal key on you in the form of a giant spider fang
 * Gettingg back: walk or recall!
 * Notes: beware of large spider groups in the same tile if you have weak defensive armour

Tilleria’s Realm

 * Map: Tilleria’s Realm The map does not help much, since you have to go through the portals and are teleported back and fro all the time.
 * Getting there: This is tricky. First of all you need to have an Idol of Tilleria, to open the portal in the Temple of Tilleria [45,15]. Then you need a second item, a rift cape to get to Kazgul. Rift Capes are dropped by Rift Walkers who are everywhere in Tilleria's Realm. Most tricky is the navigation within the twisted maze and portals.
 * Route by portal color: GGRR RGRG GGGG RGGG GGRG RRRR RRRR GGGG B
 * Route by co-ordinates: 1,2 to 1,5 to 1,8 to 1,11 to 4,14 to 5,16 to 1,14 to 1,17 to 4,20 to 1,20 to 1,23 to 1,26 to 5,25 to 4,23 to 7,26 to 14,26 to 16,26 to 19,27 to 20,22 to 20,20 to 23,16 to 23,13 to 20,7 to 22,8 to 26,10 to 26,14 to 26,20 to 26,23 to 22,23 to 21,25 to 25,25
 * Getting back: recall
 * Note: Best keep an additional idol in your vault for the case of dying and wanting to visit a temple. You can enter the Realm only with an idol.