User:MaraJayde/Skills

=Skills=

Thief
* Sneak Peek - Player can view the inventory of other players in their profile. * Pickpocket - Player has a 15% chance to steal a few coins from a player but may be discovered. * - Nimble Fingers - Player has a 10% better chance of picking a pocket, but may be discovered. * Hiding - Player can disappear from sight, but may discovered by a search. - Stalking - After hiding, player may move unseen with a high chance. - Shadow Strike - You gain a +1 damage bonus when attacking while hidden * Grave Robbery - You can loot 10% of the coins from a corpse. - Shakedown - You have a 15% chance of looting a random item from corpses 3 days or older. + Advanced Shakedown - Player has a 5% better chance of looting a random item from a corpse. * Throat Slash - You gain a 10% greater chance to hit with small blades. - Advanced Throat Slash - Player gains a 5% greater chance to hit with small blades. * Lockpicking - Player is able to pick locks on stores, they have a small chance of stealing an item or coins. (Requires Lock Pick) * Impersonation - Player may select a title one tier below theirs from any other class.

Warrior
* Fortitude - Player has an extra 10 hit points. * Blunt Weapon Training - Player has 15% better chance to hit with blunt weapons. - Blunt Weapon Proficiency - Player has 10% better chance to hit with blunt weapons. * Bladed Weapon Training - Player has 15% higher chance to hit with blade weapons. * - Bladed Weapon Proficiency - Player has 10% better chance to hit with blade weapons. * Morale Boost - Player recharges 4 extra BP per refresh time when by a monument.

Ranger
* Forage - Player has a 10% increased chance to find an item from a search. * Aimed Throw - Player has 10% better chance to hit with thrown weapons. * - Advanced Throw - Player has a 10% better chance to hit with thrown weapons. * Archery - No desc * Sharp Senses - You have 15% greater chance to find a hidden player. * Skinning - Player has a chance to successfully remove the pelt of certain creatures upon killing them.

Healer
* Sense Health - Player can see the HP values of other players. * Healing Touch - Player may heal another for 5 HP. Consumes 5 MP. - Heal Self - Player may heal themself for 5 HP. Consumes 10 MP. * Meditation - Player may go into a trance to restore MP faster, oblivious to events & discussion while doing so.

War Mage
* Practiced Casting - Player uses 5% less MP to cast a spell. * Set Recall Point - Player can set a point to recall to. - Recall - Player can teleport to their recall location for 30 MP. * Focus Attack - Player has 10% better chance of hitting with offensive spells. * Focus Defense - Player casts protection spells at double strength.

Necromancer
* Leech Life - Player receives small HP bonus for damage dealt. * Siphon Magic - Player has a small chance to absorb a bit of magic from another player. * Zombify - Player can raise dead players if they are by their corpse, however, the process isn't perfect.

Trader
* Healthy Skepticism - Player is 10% less likely to be robbed. * Appraisal - Player can see the base worth of their items. * Salesmanship - Player has a chance to sell their items for 10% more.