User:Daikokuten/Skills

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Yeah, I know; everyone gets these skills. But I just wanted to see them, alright? XD
=Skills=

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 * Leech Life - Player receives small HP bonus for damage dealt.
 * Siphon Magic - Player has a small chance to absorb a bit of magic from another player.
 * Zombify - Player can raise dead players if they are by their corpse, however, the process isn't perfect.
 * Life After Death - You are able to repossess your corpse, but are sapped of strength.
 * Out of Body - Player may become a ghost. Body is left unattended as if a corpse
 * Create Poison - No Desc (in other words, no hace nada!)

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 * Fortitude - Player has an extra 10 hit points.
 * Blunt Weapon Training - Player has 15% better chance to hit with blunt weapons.
 * Blunt Weapon Proficiency - Player has 10% better chance to hit with blunt weapons.
 * Bladed Weapon Training - Player has 15% higher chance to hit with blade weapons.
 * Bladed Weapon Proficiency - Player has 10% better chance to hit with blade weapons.
 * Morale Boost - Player recharges 4 extra BP per refresh time when by a monument.

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 * Forage - Player has a 10% increased chance to find an item from a search.
 * Aimed Throw - Player has 10% better chance to hit with thrown weapons.
 * Advanced Throw - Player has a 10% better chance to hit with thrown weapons.
 * Archery - No desc
 * Sharp Senses - You have 15% greater chance to find a hidden player.
 * Skinning - Player has a chance to successfully remove the pelt of certain creatures upon killing them.

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 * Sneak Peek - Player can view the inventory of other players in their profile.
 * Pickpocket - Player has a 15% chance to steal a few coins from a player but may be discovered.
 * Hiding - Player can disappear from sight, but may discovered by a search.
 * Grave Robbery - You can loot 10% of the coins from a corpse.
 * Throat Slash - You gain a 10% greater chance to hit with small blades.

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 * Sense Health - Player can see the HP values of other players.
 * Healing Touch - Player may heal another for 5 HP. Consumes 5 MP.
 * Heal Self - Player may heal themself for 5 HP. Consumes 10 MP.
 * Meditation - Player may go into a trance to restore MP faster, oblivious to events & discussion while doing so.

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 * Practiced Casting - Player uses 5% less MP to cast a spell.
 * Set Recall Point - Player can set a point to recall to.
 * Recall - Player can teleport to their recall location for 30 MP.
 * Focus Attack - Player has 10% better chance of hitting with offensive spells.
 * Focus Defense - Player casts protection spells at double strength.

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 * Healthy Skepticism - Player is 10% less likely to be robbed.
 * Appraisal - Player can see the base worth of their items.
 * Salesmanship - Player has a chance to sell their items for 10% more.


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