User:EVA-251/rant2

PvP and Rapid Attacking
Since I am muted, I guess I will write about why.

Apparently it came from rapid attacking, maybe hitting the server too many times in a certain window of time.

Now let me tell you why Rapid-attacking came about. Why few can go one attack at a time. In most MMOs like Scroll Wars, say Nexus War, Hell Rising and Urban Dead, HP and damage is balanced.

In HR, HP ranges from 40 to 60, with minor resistance providing up to +4 soak to powerful attacks. However, damage ranges from 1 to 12, with the Human shotgun doing 8-12. With an accuracy of 50%, you can kill a fellow human in 4-6 shots. You could probably manage this without F5ing or rapid attacking. The same goes for Vampires or Zombies- an ideal tactic would be trap your pray in a building and close the door. This usually leaves a fleeing enemy a little confused, and will often allow you to land several more blows, while ruining a zombie with the Intellect skill.

In Urban Dead, HP ranges from to 50-60, with resistance of 20% to firearms provided you have a flak vest. Most humans use guns, with the Pistol doing 5 damage at 65% max, Shotgun doing 10 damage at 65% max. Against a human/zed, 5 hits with a Shotgun is all you need, provided they lack the aforementioned flak vest. Provided you have ammo supplies and some luck, you can drop your target with 6-12 attacks.

In Nexus War, HP ranges from 50-80(+)(I am guessing), with resistance going all the way up to almost invulnerable. Against another player however, high levelled players can employ special skills and abilities that can allow a player to inflict over 20 damage in a single hit. I'd like to point out that I lack a fully leveled character in this game, so I am speculating from here on. Considering the abilities to increase damage you inflict, increase accuracy and so on, you can take down your opponent spending about 5-10 AP.

Now each game does healing right too- Hell Rising's Med-kits heal 5 HP, with a skill, 10 HP. Minor healing items can go up to 7 HP healed.

Urban Dead's First-Aid Kits heal 5 HP, with a skill 10 HP and when in a Hospital, 10 HP.

Nexus War's First-Aid Kits heal 5 HP to start, and this number can be increased up to past 20, with several skills allowing for further healing without ridiculous use of MP/AP. Nexus War also gets an extra point for limiting actions to one per second, be it movement or not.

Scroll Wars, ah yes...Good old Scroll Wars. It does all of this wrong. Lets start with movement. Infinite movement allows you to run as much as you want, as fast as you can and as long as you want. This means that dying is almost purely your choice in a fair match, or against a PKer hitting 1 per page load.

Second, we got HP. In Scroll Wars, HP ranges from 20 to...I am guessing 520, if you were to go with HP every single level up. While this number is unlikely, this results in most decent leveled players having 150+ HP, with a few exceptions. If you look at the weapon charts, combine this with the average damage per AP, and no matter what the math is, you are not scoring any kills on them if they are active and you are alone.

Third, we got damage. Damage in Scroll Wars ranges from 0-12 without the aid of a Scroll, with max accuracy being 75% unaided, the most powerful weapon being 9-12 with 70% max. When you look at most players having 150+ HP, (considering the drop-out rate in SW is dramatically higher than in HR, NW and UD) it is very hard to score a kill on an active player, especially by fair means. (this being said the target is not a willing combatant)

Fourth, we got healing. Healing is Scroll Wars ranges from 1 to 100. The rare Health Orb which is monopolized by a few guilds allows for the healing of 100HP. The most common healing items heal 2-4 HP and stack between 8 to 100. Magic based healing is possible, but again, the MP to Heal ratio makes this a very poor choice. Also, with the enormous stack on healing items, you can do the same to healing as you would to attack- rapidly do it.

So with all this said- why is rapid attacking such an issue? Because HP is too high, damage is too low, movement is excessive. If a player wants to get a kill before the enemy runs away, they are practically mandated to hit fast.

So how do we remedy all of this?
 * Best Method


 * 1) Limit Actions to 1 per second like Nexus War.
 * 2) Lower HP per level up to 2 or 3.
 * Next Best Method


 * 1) Limit Actions to 1 per second like Nexus War.
 * Radical Method


 * 1) Increase weapons damage to be on scale with HP, using UD, HR or NW as a model.
 * Extreme Method


 * 1) Make Movement have a limit seperate from BP, perhaps 120 per hour.
 * Another Method


 * 1) Add a skill that allows you to ensnare a player for large amount of MP, costing 15-25 BP to break. The ensnared person could still fight, but could not move unless he/she has the amount of BP above.

If you have other remedies ASIDES from "KEEP IT THE SAME", feel free to comment on my talk page.