User:Motorhed/Skill Stuff

Just some thoughts. Don't hold me to anything 'new' here. Basically, this is a whiteboard for me to keep all my skill junk in one editable, accessable place. Also, it helps me better judge the list and (im)balance between classes. Disregard the fact that I haven't colored any new items in keeping with "exclusive to class" status.

Warrior Skills

 * Fortitude - Player has an extra 10 hit points.


 * Brawling - Player gains 1 damage and a 15% greater chance to hit when using fists.
 * Choke Hold - Player can literally grab and throttle a target. During this time any successful attack from the target merely breaks the choke hold. While choking the target, the attacker recieves a small damage bonus.


 * Blunt Weapon Training - Player has 15% better chance to hit with blunt weapons.
 * Stun - Player's blunt attack has a 20% chance of stunning their target for one action.
 * Blunt Weapon Proficiency - Player has 10% better chance to hit with blunt weapons.
 * Blunt Weapon Mastery - Player has 5% better chance to hit with blunt weapons.


 * Bladed Weapon Training - Player has 15% higher chance to hit with blade weapons.
 * Bladed Weapon Proficiency - Player has 10% better chance to hit with blade weapons.
 * Bladed Weapon Mastery - Player has 5% better chance to hit with blade weapons.


 * Berzerker Frenzy - Player's chances to hit increase by 10% when HP is at 25% or less.


 * Morale Boost - Player recharges 4 extra BP per refresh time when by a monument.
 * Fellowship - Player recieves a small defense bonus when on the same tile as a friend or guildmate.


 * Blacksmithing - Player can repair basic damage to weapons when in a blacksmith shop. (Not yet avail)

Ranger Skills

 * Forage - Player has a 10% increased chance to find an item from a search.
 * Advanced Forage - Player has a 5% increased chance to find an item from a search.


 * Assess Surroundings - Player can see what items can be found on their tile.
 * Heightened Awareness - Ranger can 'sense' the fact that someone is hiding nearby.


 * Aimed Throw - Player has 10% better chance to hit with thrown weapons.
 * Advanced Throw - Player has a 10% better chance to hit with thrown weapons.


 * Archery - Player receives 15% better chance to hit with ranged weapons. (Not yet avail)
 * Marksmanship - Player recieves 10% better chance to hit with ranged weapons. (Not yet avail)
 * Advanced Marksmanship - Player recieves 5% better chance to hit with ranged weapons. (Not yet avail)
 * Silent Step - Ranger is able to fire ranged weapons without coming out of hiding, only discovered upon successful hit.


 * Track Prey - Player can see the general location of the last player they fought while they remain in range.
 * Sharp Senses - Player has 15% greater chance to find a hidden player.


 * Train Animal - Player can try to train wild natural creatures for combat, but not monsters. (Not yet avail)


 * Skinning - Player has a chance to successfully remove the pelt of certain creatures upon killing them.

Thief Skills

 * Sneak Peek - Player can view the inventory of other players in their profile.


 * Pickpocket - Player has a 15% chance to steal a few coins from a player but may be discovered.
 * Nimble Fingers - Player has a 10% better chance of picking a pocket, but may be discovered.


 * Hiding - Player can disappear from sight, but may be discovered by a search.
 * Stalking - After hiding, player may move unseen with a high chance of success.
 * Shadow Strike - You gain a +1 damage bonus when attacking while hidden.


 * Grave Robbery - Player can loot 10% of the coins from a corpse.
 * Shakedown - Player has a 15% chance of looting a random item from corpses of players who have been idle for 3 or more days.
 * Advanced Shakedown - Player has a 5% better chance of looting a random item from corpses of players who have been idle for 3 or more days.


 * Throat Slash - Player gains a 10% greater chance to hit with small blades.
 * Advanced Throat Slash - Player gains a 5% greater chance to hit with small blades.
 * Pinpointing - All small blades have chance of piercing armor.


 * Lockpicking - Player may try to open locked containers and doors without a key.


 * Impersonation - Player may select a title one level below theirs from any other class.
 * Subterfuge - Thief can change their visible Guild affiliation to incorrect information, thwarted if on viewing player's enemy list.


 * Feign Injury - Player appears to take more damage during attacks than is true.
 * Feign Weakness - Player may control what their HP count is when displayed to others. Healers, however, are immune to this trick.

Healer Skills

 * Sense Health - Player can see the HP values of other players.
 * Sense Agony - Player sees the HP of other players who have less than 50% of their maximum HP in bold.
 * Sense Curse - Player can see curses placed on items or another player. (Not yet avail)
 * Curse Assessment - Player can dispell a curse on themself or another player. (Not yet avail)
 * Diagnose Poison - Player can see and discern toxins in another's system. (Not yet avail)


 * Mind Link - Player can see the skills of another player in their profile.


 * Healing Touch - Player may heal another for 5 HP. Consumes 5 MP.
 * Heal Self - Player may heal themself for 5 HP. Consumes 10 MP.
 * Health Transfer - Player can heal a target for 10 HP at a cost of 5 MP and 5 HP to the user.


 * Read Aura - Player can sense the alignment of others for 1 MP.


 * Meditation - Player may go into a trance to restore MP faster, oblivious to events & discussion while doing so.


 * Create Medicine - Player can create medicines if they have the right ingredients and a mortar & pestle. (Not yet avail)


 * Dissipate Magic - Healer has chance to weaken magic attacks cast toward them.
 * Reflect Magic - Healer has chance to reflect lessened magic attacks back on attacker.


 * Increase Burden - Healer may use this on a target player and reduce their MP 1 point for every 10 HP the target has.


 * Sympathy Pain - When Healer is below 10 HP, attacker takes 2 points damage for each successful attack on said Healer.


 * Relax Tensions - Players on your enemy list regenerate less BP in your presense.


 * Resurrect - Player may resurrect dead players when their corpse and ghost are present.
 * Spirit Summon - Healer can draw an absent ghost back to its corpse for a Resurrection.

War Mage Skills

 * Practiced Casting - Player uses 5% less MP to cast a spell.
 * Set Recall Point - Player can set a point to recall to.
 * Recall - Player can teleport to their recall location for 30 MP.


 * Focus Attack - Player has 10% better chance of hitting with offensive spells.
 * Honed Focus - Player has a 5% better chance of hitting with offensive spells.
 * Imbue Weapon - Player can apply spells to weapons. (Not yet avail)


 * Focus Defense - Player casts protection spells at double strength.


 * Control Monster - Player can try to mentally control monsters for combat. (Not yet avail)
 * Trap Creature - Player has the choice to trap most creatures inside a container item for X MP when they defeat it. (Not yet avail)
 * Transmute Creature - Player may convert a controlled monster to magical essense, absorbing MP in relation to its HP.


 * Locate - Player can locate anothers general area for 20 MP. (Not yet avail)
 * Rift Walk - Player can teleport to the coordinates of a mutual friend for 40 MP. (Not yet avail)
 * Summon - Player can offer a mutual friend the option to teleport to them for a cost of 40 MP to the user. (Not yet avail)
 * Ejection- Player can teleport another player to a random surrounding tile for ??? MP.


 * Dampering Aura - Players on your enemy list regenerate less MP when in your presence.


 * Detonate Item - Player can charge an item, which will then detonate in the next player's possession.


 * Polearm Training - etc.
 * etc.
 * etc. etc.

Necromancer Skills

 * Leech Life - Player receives small HP bonus for damage dealt.
 * Curse Proficiency - Player has an X% better chance of successfully cursing an item or another player. (Not yet avail)
 * Blood Thinning - Healing items have reduced effect when used by enemies in your presence.
 * Siphon Magic - Player has a small chance to absorb a bit of magic from another player.
 * Parasitic Hold - Player has a slightly larger chance to absorb a bit more magic from another player.
 * Soul Siphon - Player recieves small BP bonus upon a successful kill.


 * Dead Sight - Player can see the spirits of the recently dead.
 * Dead Tongue - Player can converse with the recently dead, though conversation may be tricky. (Not yet avail)
 * Zombify - Player can raise dead players if they are by their corpse, however, the process isn't perfect.
 * Last Gasp - When killed, player's corpse has an X% chance of automatically disrupting looting attempts with simple reflexive actions. (Not yet avail)
 * Life After Death - Player is able to repossess own corpse, but is sapped of strength.
 * Call Undead - Player has a chance of taking control of an undead creature for combat. {Not yet avail)
 * Scapegoat Servant - Player may dissipate ill status effects applied to them by passing them on to a minion, which is instantly killed.
 * Sacrifice Servant - Player may instantly kill an undead minion and gain its HP.


 * Out of Body - Player may become a ghost. Body is left unattended as if a corpse.


 * Create Poison - Player can create poisons if they have the right ingredients and a mortar & pestle. (Not yet avail)


 * Death's Embrace - The lower you are on HP, the more MP you regenerate per refresh.


 * Contagion - Player can "share" any ill status effects they are experiencing with target player for a moderate MP cost.
 * Epidemic - Player can "share" any ill status effects they are experiencing with any enemies in their presence for a heavy MP cost.

Trader Skills

 * Healthy Skepticism - Player is 10% less likely to be robbed.
 * Obsessive Skepticism - Player is 5% less likely to be robbed.
 * Haggle - Player may get 10% off their purchases.
 * Bulk Discount - Player has a reduced fee when storing items. (Not yet avail)


 * Appraisal - Player can see the base worth of their items.
 * Salesmanship - Player has a chance to sell their items for 10% more.
 * Entrepreneurship - Player can pay rent a building to sell their wares.
 * Business Expansion - Player can pay rent upto four buildings to sell their wares.
 * Blacklisting - Players on your enemy list cannot shop at stores you or your guildmates own. (Toggle this on or off for your shops via "Honor Blacklist?" in profile settings.)
 * Auction - Player can auction rare items off to whomever wishes to bid on their tile. (Not yet avail)
 * Power Selling - Player can use a Trading Post to sell their items.


 * Crafting - Player is able to make new items from base materials. (Not yet avail)
 * Superior Crafting - Player is able to make more expensive items from base materials. (Not yet avail)


 * Community Influence - Player has a chance to convince human NPCs to join and serve them similar to a pet.


 * Bum's Rush - If target has 25% or less of their full HP, player can throw them out of a building.


 * Loan - Player can loan others gold, complete with automatically calculated interest. Players who are loaned money can pay it back to the loaner via any bank, and cannot do harm to the loaner while in their debt.